9/6/2023 0 Comments Monodevelop xamarin studio max![]() Develop educational applications and simulators for on the job training and traditional class environments.Managed upgrades for software and hardware, revise legacy code, expand existing libraries, document development processes, manage information gathering software and connections with databases, create APIs for other developers to access data, and create dynamically designed applications.Developed for PC, Android, IOS, Console, HoloLens, AR/VR/XR, and Custom Rigs.Work with Scrum/Agile methodology, Object Oriented Programming, Unit Test Driven, Story Board Architecture, Doxygen, and Component/Library based development.Blender, 3DS Max, Photoshop, Adobe Premier, GIMP, and Adobe Illustrator.Unity, Visual Studio, Xamarin, Mono, Eclipse, Android Studio, Sourcetree, Xcode, Bit Bucket, GIT, SVN, Bootstraps, and SQL Management Studio.C#, JavaScript, jQuery, CSS, HTML, JSON, XML, SQL, SQLite, MVC, ASP.NET, Java and Swift.Quickly developed prototypes utilizing old and emerging technology, presented demos on latest tech, and lead in-depth training on evolving technologies and trends. Documented processes and architectural design to accomplish customers goals.Quoted development costs in scope of manageable time frames, understanding the full life cycle of software development and cost of maintenance. Work directly with customers to understand their development needs and timelines.Developed and maintained Heavy Equipment Simulators, Flight Simulators, VR Construction Environments, VR Astronaut Training Environments, Medical Training Mobile Applications, Health/Safety Mobile Guides, Mobile Product Displays/Markets Places, Mobile Home Decorating, Internal Development Tools, and Website Development. 6+ years as a software engineer focused on interactive software developed for multi - platform release, with 2+ years as lead developer.
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